Out of all the different ideas I came up with for a hypothetical new character for Team Fortress 2 I decided to go with "The Cook". Here are a few sketches I made with different options for the look of The Cook.
Sunday, September 6, 2015
Sunday, August 30, 2015
Art IV - Portfolio Piece 01
Art IV - Portfolio Piece 01
2D Concept Art for a new TF2 Character
For my first portfolio piece in the Art IV class I want to get back to doing 2D artwork. It's something I haven't done in a while and I really miss sketching and coming up with concept for characters.
I've been looking at the characters from Team Fortress 2 and I love what the artists have done there. Fun and simple but well defined characters, with identifiable profiles, personalities, favorite weapons (3 per character) and a very distinctive style.
In the game, every character has a specific role based on their profession and they have provided a wide array of stereotypical classes such as the soldier, the sniper, the spy or the medic.
I'd like to create a new class that could potentially be part of the game and would fit within the world of TF2. I've come with a list of possible characters I can develop:
1- The Black Ops
2- The Blade Master (or the Knife Expert)
3- The Navajo (Tomahawks/ Bow and arrow)
4- The Ninja
5- The Sailor
6- The S.W.A.T.
7- The Cowboy (2 guns)
8- The Cook (a la Steven Segal)
9- The Navy SEAL
10- The Martial Arts Expert (Kung-fu Master, Monk)
11- The Pilot (Considering other branches of the military)
I think this could turn out to be a fun exercise and if time permits I'd also like to come with concept drawings of the 3 weapons the character would use (big attack, small attack and melee)
Schedule:
Week 1 - This week is gone, uh-oh... but the idea of what I want to do is already in my head
Week 2 - It'd be all about thumbnails, quick sketches to decide the shapes, profile, pose, etc. By the end of the week I should have a base character to work on, although there will be very little detail.
Week 3 - Giving better definition to the base character and adding all the good stuff like details, colors and weapons. By the end of this week I expect to have something very close to the finished product although there will still be lots of room for improvement.
Week 4 - Make adjustments based on the week 3 critique and make the final piece look awesome and professional
2D Concept Art for a new TF2 Character
For my first portfolio piece in the Art IV class I want to get back to doing 2D artwork. It's something I haven't done in a while and I really miss sketching and coming up with concept for characters.
I've been looking at the characters from Team Fortress 2 and I love what the artists have done there. Fun and simple but well defined characters, with identifiable profiles, personalities, favorite weapons (3 per character) and a very distinctive style.
I'd like to create a new class that could potentially be part of the game and would fit within the world of TF2. I've come with a list of possible characters I can develop:
1- The Black Ops
2- The Blade Master (or the Knife Expert)
3- The Navajo (Tomahawks/ Bow and arrow)
4- The Ninja
5- The Sailor
6- The S.W.A.T.
7- The Cowboy (2 guns)
8- The Cook (a la Steven Segal)
9- The Navy SEAL
10- The Martial Arts Expert (Kung-fu Master, Monk)
11- The Pilot (Considering other branches of the military)
I think this could turn out to be a fun exercise and if time permits I'd also like to come with concept drawings of the 3 weapons the character would use (big attack, small attack and melee)
Schedule:
Week 1 - This week is gone, uh-oh... but the idea of what I want to do is already in my head
Week 2 - It'd be all about thumbnails, quick sketches to decide the shapes, profile, pose, etc. By the end of the week I should have a base character to work on, although there will be very little detail.
Week 3 - Giving better definition to the base character and adding all the good stuff like details, colors and weapons. By the end of this week I expect to have something very close to the finished product although there will still be lots of room for improvement.
Week 4 - Make adjustments based on the week 3 critique and make the final piece look awesome and professional
Sunday, August 9, 2015
Wednesday, July 8, 2015
Wednesday, July 1, 2015
Wednesday, June 17, 2015
Next Portfolio Piece
For my next portfolio piece I'd like to work on a hyper-realistic bust of a creature (considering an Orc at the moment) and I'd like to target the style of the Blizzard artists.
Here are a few examples:
Here are a few examples:
Tuesday, June 2, 2015
Flamingo Swing Status Update 02
Esteban
Esteban Model Views
Esteban Head Close-Up
Esteban UV/Texture Map
Maurice
Maurice Model Views
Maurice Head Close-Up
Maurice UV/Texture Map
Subscribe to:
Posts (Atom)


















